AI Insights · Timothy · October 2021
Top 5 Ultracasual Games on iOS in Belgium: Q3 2021
Discover the performance of the top 5 ultracasual games on iOS in Belgium for the third quarter of 2021, based on data from Sensor Tower.
In the third quarter of 2021, the ultracasual game category on iOS in Belgium showcased varied performance metrics. Here’s a closer look at the top 5 games in this category, based on data from Sensor Tower.
Fidget Toys Trading: 3D Pop It by Freeplay LLC saw a peak in weekly downloads early in the quarter, reaching approximately 10.5K in late July. However, downloads steadily declined to about 1.4K by the end of September. Active users mirrored this trend, peaking at around 18K mid-August before dropping to roughly 4.8K by the end of the quarter.
Bubble Ouch: Pop it Fidgets from WANNA PLAY GAMES LTD experienced a significant drop in weekly downloads, starting from around 10.4K in late June and plummeting to just 10 by the end of September. Active users also decreased, starting at approximately 5.8K and ending the quarter at about 216.
Acrylic Nails!, published by Crazy Labs, maintained a relatively stable download rate initially, with numbers around 1.4K. However, downloads dipped to 758 in early September before slightly recovering to 811 by the end of the month. Active users saw a similar pattern, beginning at approximately 4K and dropping to around 2.8K by the end of September. The game also generated some revenue, peaking at $44 in mid-August.
AMAZE!!!, another title from Crazy Labs, had a fluctuating download rate, starting at around 1.3K in late June, peaking at 1.9K in mid-July, and then declining to 350 by the end of September. Active users followed this trend, beginning at approximately 2.8K and ending the quarter at about 1.6K. The game’s revenue peaked at $17 in mid-September.
Draw it by Kwalee Ltd saw a strong start in weekly downloads, beginning at 387 in late June and peaking at about 1.4K in mid-August. Downloads then declined to 144 by the end of September. Active users showed a similar trend, starting at approximately 1K, peaking at 2.7K in mid-August, and ending the quarter at around 627. Revenue for this game peaked at $31 in mid-August.
For more detailed insights and data, visit Sensor Tower.